We present AnimaX, a feed-forward 3D animation framework that bridges the motion priors of video diffusion models with the controllable structure of skeleton-based animation. Traditional motion synthesis methods are either restricted to fixed skeletal topologies or require costly optimization in high-dimensional deformation spaces. In contrast, AnimaX effectively transfers video-based motion knowledge to the 3D domain, supporting diverse articulated meshes with arbitrary skeletons. Our method represents 3D motion as multi-view, multi-frame 2D pose maps, and enables joint video-pose diffusion conditioned on template renderings and a textual motion prompt. We introduce shared positional encodings and modality-aware embeddings to ensure spatial-temporal alignment between video and pose sequences, effectively transferring video priors to motion generation task. The resulting multi-view pose sequences are triangulated into 3D joint positions and converted into mesh animation via inverse kinematics. Trained on a newly curated dataset of 160,000 rigged sequences, AnimaX achieves state-of-the-art results on VBench in generalization, motion fidelity, and efficiency, offering a scalable solution for category-agnostic 3D animation.
Explore our interactive 3D animation examples. Click on any example in the sidebar to view the 3D animation.
@article{huang2025animax,
title={AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Models},
author={Huang, Zehuan and Feng, Haoran and Sun, Yangtian and Guo, Yuanchen and Cao, Yanpei and Sheng, Lu},
journal={arXiv preprint arXiv:2506.19851},
year={2025}
}